Game Modes

Survival / Clash / Showdown

All three of these game modes are about which team can secure the intended amount of kills before the other team can or having the most kills before time runs out. These game modes are about knowing how to play when you have a leadThese game modes are based around tempo, however there are times where you have to let your opponent come to you.

If you are in a close game and your opponents are just as good as you, if you are up in lives, do not overcommit to chasing your opponent. You are up in lives, let them come to you, They have to or else they lose! This is called “playing defense”.

Generally, being aggressive is a good thing. Being aggressive allows you to overwhelm your opponent and make plays especially in these game modes. Once you team-wipe the other team you are supposed to rubberband to the other side and set up shop right outside their spawn point so they cant recalibrate and get back on defense quick enough. Knowing when to be aggressive and not letting your opponents recalibrate after you have discombobulated them is extremely important in these game modes.

There are some instances where being aggressive is not the answer though. Good teams will be able to set up their defense even if you rubberband back to their spawn right away, and in this case you do have to play cautious because the other team can still mount a comeback.

Knowing the difference between when you should push and when you should play defense is very important and if you can master that then you will become very good.

Here is an example of why knowing when to push is so important. Playing afraid and not putting any pressure on your opponents is always a bad play if you have momentum. Pay attention to the end result of what happens in this clip and why it happened. Notice how once the opposing teams wipes us at low street, they rubber band STRAIGHT back to columns where we spawn to continue their momentum and we barely have any time to setup our defense. This is why momentum is important.

Collision (Capture the Zone)

This game mode is about capturing the flag and being able to hold it in order to gain points. Kills do not reward points in this game mode, they just allow you to hold the capture point longer which equates to you earning more points.

In this game mode you might notice that the winning team will not always have the highest KA/D ratios. This is because this is a heavy objective based game where slaying out does not necessarily equate to you winning the game if you are not also playing the objective.

It is a better play to wait for your team to respawn versus trying to engage a capture point all by yourself, even if the other team is gaining points, unless you are going to lose the game regardless. This game mode does not reward kills as much as it rewards coordinating with your team to hold a position for longer than your opponent.

Trials of Osiris

In Trials of Osiris there are 5 rounds. Each player has 1 life each round. If you die, you are out for the round unless you get revived by a teammate. Because of this, staying alive is paramount. In trials you never want to die first. That is the most important rule because once you die, you make it much easier for the opposing team to win the round.

The same goes for when you get a kill (a “pick”). When you get a pick, play the opposing enemy’s orb who you just killed. Set up shop there and do not allow that orb to be revived. You should always know the location of where fallen enemies orbs are and you should be playing around those orbs.

After a pick, CAUTIOUSLY push in. Smart teams know they are going to get collapsed on after a member of their team goes down so they are just waiting for you to recklessly run in so they can pick you. Be vigilant, and Keep your eyes up.

  • When you die, callout from your orb.
    • A lot of players mentally checkout after they die, when they could still be feeding their teammates valuable information which could still win them the round.
  • After going down 2v3, play for a pick.
    • When playing down-a-man, it is much more important to play slow and regroup with a teammate to teamshot for a pick to try and make it 2v2.
  • If your opponent gets away from you and is going to get a res, then you go get a res.